A computer-generated reality that projects the user into a 3D space. Using a stereoscopic headset that provides a completely immersive experience, the virtual reality (VR) system is operated by the user's head and hand movements and/or a physical control unit. In the very early days of VR, data gloves tethered by wires to a computer were used to track hand gestures.
The first virtual reality systems were created for pilot and astronaut training, employing physical housing that resembles the inside of a cockpit. Extremely costly and still used, they provide a totally realistic experience that simulates taking off, flying and landing because the cockpit physically rolls and flips (see
flight simulator).
Like Real Life
When people wear non-VR video goggles to watch a movie, turning their head changes nothing (see
video headphones). However, just as in real life, when people move their head with a VR headset, the view changes. VR headsets are either entirely self-contained units or a device that holds the user's smartphone (see
VR headset,
Apple Vision Pro,
Meta Quest,
Samsung Gear VR,
Daydream VR and
Google Cardboard).
Virtual Reality vs. Augmented Reality
"Virtual" reality is an entirely generated environment, whereas "augmented" reality creates images or video in space in front of the user or off to the side (see
augmented reality). See
virtual reality locomotion,
social VR,
metaverse,
3D visualization,
virtual world,
head mounted display,
6DOF,
cyberspace,
VRML and
Second Life.
VR at the Dentist
In the late 1990s, this VR system kept children entertained at the dentist. Using a game controller, this boy was manipulating the scenes. (Image courtesy of I-O Display Systems.)
Spatially Immersive Systems
In the early 1990s, Fakespace Systems' CAVE products were developed by the Electronic Visualization Lab at the University of Illinois. These examples simulate a new train station (top) for observation and a Caterpillar bulldozer for training (below). The steering wheel on the left meets the real wheel on the right in virtual space. (Images courtesy of Mechdyne Corporation.)
Virtual Reality in the 1950s
In 1957, Morton Heilig created the first fully immersive system. Not only did the Sensorama have 3D and stereo sound, it included smell, seat vibrations and wind to enhance the illusion. (Image courtesy of Minecraftpsyco.)